Governing principle
Experiences are the product, participation is the medium, deployment is the business model, and creators retain ownership unless they explicitly choose otherwise.
License types
| License | What it allows | Цена | Source access |
|---|---|---|---|
| Free experience | Play and interact | Бесплатно | No |
| Saved experience | Add to your collections and home screens | Бесплатно | No |
| Individual license | One person’s own website, channel, classroom, studio or shop screens | $14.99 / 12 mo | No |
| Educational license | Academic deployment | $19.99 / 12 mo | No |
| Organizational license | Business deployment | $49.99 / 12 mo | No |
| Enterprise license | Large-scale deployment | $499.00 / 12 mo | No |
| Campaign license | Interactive advertising use | $299.00 | No |
| Source license | Project files, with creator approval | Set by creator | Yes |
| Open source | Creator opt-in | Бесплатно | Yes, public |
Creators receive 80% of every license. License wording is a draft for review by counsel before launch.
Where social features apply
Interartive is social where it helps people play together, and deliberately quiet where it would get in the way — on licensed screens, in classrooms and around children.
| Where | Hearts | External share | In-app share | Чат | Direct / group messages | Ads | Why |
|---|---|---|---|---|---|---|---|
| Experience page (public) | ● | ● | ◐ | ◐ | — | ◐ | Anyone can heart and share; signed-in people save, follow and start Together links. Ads only if the network is on and the creator opted in. |
| Feed (/play) | ● | ● | ◐ | — | — | ◐ | Built for discovery; sponsored interactive experiences appear between items when ads are on. |
| Free embeds on other sites | ● | ● | — | — | — | — | Hearts and a share button travel with the experience; nothing else. |
| Licensed deployments (org websites, kiosks) | — | — | — | — | — | ◐ | The organization paid for a clean deployment: no Interartive social layer, only their own sponsor slot if they add one. |
| Экраны Frame View | — | — | — | — | — | ◐ | Screens in lobbies, classrooms and homes are for playing, not socialising. Owners may schedule their own licensed ad. |
| Kids experiences | ● | ● | — | — | — | — | No chat, no messages, no ads, no personal data — ever. Together links work without chat. |
| Together links | ● | ● | ◐ | ● | — | — | Chat for signed-in people (switchable); anonymous guests can play but not chat. |
| Exhibitions & events | ● | ● | ◐ | ● | ◐ | ◐ | Room chat and Q&A; hosts can message attendees; sponsors can be credited. |
| Университеты | ● | ● | ◐ | ◐ | ◐ | — | Course channels between faculty and students; recruiting messages only with opt-in. |
| Организации | — | — | — | ◐ | ◐ | — | Team channel for staff; “ask the creator” before licensing. |
● on · ◐ built and switchable (off until it is useful) · — deliberately never
Core platform policies
- Experience-first, not code-first. Interartive distributes experiences. Code remains an implementation layer unless a creator explicitly chooses otherwise.
- Frame View never distributes source code. Frame View exists for deployment, interaction, discovery, exhibition and playback — never source access, project downloads or reverse engineering.
- Experience-as-a-Service. Organizations purchase access, deployment and usage rights. Interartive hosts, updates and measures the experience.
- Default download restriction. People may play, interact, save, share, embed where permitted and license. They may not download source or project files, clone, modify or redistribute without the creator’s permission.
- Source code is a separate product. Experience, deployment and commercial licenses never include source. Source Licenses need creator approval and an additional fee; open source is the creator’s choice.
- Three experience markets. Licensed experiences (ready to use), customized experiences (adapted without source delivery) and bespoke experiences (built from scratch).
- Interartive Studio — стратегический подход. Организации всегда могут выбрать автора из каталога или Interartive Studio — с гарантией сроков, качества и одним контактом.
- Interactive advertising is a core industry. Advertisers commission, license, customize and deploy experiences through Interartive, on Interartive and beyond it.
- Hardware-agnostic first. The first hardware product is Frame View on screens people already own. Interartive Frames come later and stay optional.
- Complete foundation architecture. Every major system exists in the architecture from the start and is activated in stages.
- Quality is earned. Technical review, community review, professional review and the editorial board lead to INTERARTIVE FEATURED.
- Universities are strategic infrastructure. Student accounts never expire; students stay in the ecosystem throughout their careers.
- Organizing an existing industry. The creators, buyers, organizations and universities already exist. Interartive gives them identity, archive, discovery, marketplace, deployment and career infrastructure.