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Governing principle

Experiences are the product, participation is the medium, deployment is the business model, and creators retain ownership unless they explicitly choose otherwise.

License types

LicenseWhat it allows价格Source access
Free experiencePlay and interact免费No
Saved experienceAdd to your collections and home screens免费No
Individual licenseOne person’s own website, channel, classroom, studio or shop screens$14.99 / 12 moNo
Educational licenseAcademic deployment$19.99 / 12 moNo
Organizational licenseBusiness deployment$49.99 / 12 moNo
Enterprise licenseLarge-scale deployment$499.00 / 12 moNo
Campaign licenseInteractive advertising use$299.00No
Source licenseProject files, with creator approvalSet by creatorYes
Open sourceCreator opt-in免费Yes, public

Creators receive 80% of every license. License wording is a draft for review by counsel before launch.

Where social features apply

Interartive is social where it helps people play together, and deliberately quiet where it would get in the way — on licensed screens, in classrooms and around children.

WhereHeartsExternal shareIn-app share聊天Direct / group messagesAdsWhy
Experience page (public)●●◐◐—◐Anyone can heart and share; signed-in people save, follow and start Together links. Ads only if the network is on and the creator opted in.
Feed (/play)●●◐——◐Built for discovery; sponsored interactive experiences appear between items when ads are on.
Free embeds on other sites●●————Hearts and a share button travel with the experience; nothing else.
Licensed deployments (org websites, kiosks)—————◐The organization paid for a clean deployment: no Interartive social layer, only their own sponsor slot if they add one.
Frame View 屏幕—————◐Screens in lobbies, classrooms and homes are for playing, not socialising. Owners may schedule their own licensed ad.
Kids experiences●●————No chat, no messages, no ads, no personal data — ever. Together links work without chat.
Together links●●◐●——Chat for signed-in people (switchable); anonymous guests can play but not chat.
Exhibitions & events●●◐●◐◐Room chat and Q&A; hosts can message attendees; sponsors can be credited.
大学●●◐◐◐—Course channels between faculty and students; recruiting messages only with opt-in.
组织———◐◐—Team channel for staff; “ask the creator” before licensing.

● on · ◐ built and switchable (off until it is useful) · — deliberately never

Core platform policies

  1. Experience-first, not code-first. Interartive distributes experiences. Code remains an implementation layer unless a creator explicitly chooses otherwise.
  2. Frame View never distributes source code. Frame View exists for deployment, interaction, discovery, exhibition and playback — never source access, project downloads or reverse engineering.
  3. Experience-as-a-Service. Organizations purchase access, deployment and usage rights. Interartive hosts, updates and measures the experience.
  4. Default download restriction. People may play, interact, save, share, embed where permitted and license. They may not download source or project files, clone, modify or redistribute without the creator’s permission.
  5. Source code is a separate product. Experience, deployment and commercial licenses never include source. Source Licenses need creator approval and an additional fee; open source is the creator’s choice.
  6. Three experience markets. Licensed experiences (ready to use), customized experiences (adapted without source delivery) and bespoke experiences (built from scratch).
  7. Interartive Studio 注重战略. 组织随时可以选择市场中的创作者或 Interartive Studio,以获得有保障的交付、质量和单一联系人。
  8. Interactive advertising is a core industry. Advertisers commission, license, customize and deploy experiences through Interartive, on Interartive and beyond it.
  9. Hardware-agnostic first. The first hardware product is Frame View on screens people already own. Interartive Frames come later and stay optional.
  10. Complete foundation architecture. Every major system exists in the architecture from the start and is activated in stages.
  11. Quality is earned. Technical review, community review, professional review and the editorial board lead to INTERARTIVE FEATURED.
  12. Universities are strategic infrastructure. Student accounts never expire; students stay in the ecosystem throughout their careers.
  13. Organizing an existing industry. The creators, buyers, organizations and universities already exist. Interartive gives them identity, archive, discovery, marketplace, deployment and career infrastructure.